Notes:
The same topo map used in Swimmy Circles Topo Map was applied here to the direction of the arrow in a TNTInscribedArrow.
Features:
| Comments: |
Once again, used a helper function, topoEqn, to calculate the angle of the inscribed arrow. |
|---|---|
| Even More: |
function drawMyDesign() {
var radius = 1.5;
var offsetRadius = radius * 0.3;
var dotCount = 0;
var angle = 0;
for (var x = XMIN; x <= XMAX; x += 3) {
for (var y = YMIN; y <= YMAX; y += 3) {
var center = new TNTPoint(x, y);
var angle = topoEqn(x, y);
var arrow = new TNTInscribedArrow(center, radius, .9, .35, red, null, pink, null, 0, angle);
arrow.drawTNTInscribedArrow(context);
}//end inner loop
}//var outer loop
} //end function drawMyDesign
//------- additional functions here------------------
function topoEqn(x, y) {
return 360 * Math.sin(.002 * (x * x + y * y));
}//end function topoEqn
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