🎲 Chaos Theory & Pseudo-Random Numbers

From Butterfly Effect to Random Number Generation

y = f(x) = 4x(1-x) → Die = floor(y × 6) + 1

Explore how chaotic systems can generate pseudo-random sequences for simulations!
View our development chat log to see how this evolved.

This is part of our Chaos Game Saga, some proud legacy code courtesy of TNT.
To see a short history on Chaos Theory, we have a couple of great movie clips that give some perspective.

🎛️ Controls

Current Cycle:

0
🎲 Fairness Analysis:
Roll some dice to see analysis!
📊 Legend:
Axes
Grid Lines
Parabola y = 4x(1-x)
Reflection Line y = x
Webplot Path

📈 Visualization

📋 Results & Random Numbers

Cycle Input Output 🎲 Die